Recent engagements include Agile consultancy, training and project management for consultancies Nous and FutureGov Australia, and development work for clients including Eastwood, Waterwheel and The Voxel Agents.
Over a decade of experience in the games industry with senior management positions at a number of notable studios, including Technical Director of King's London studio and founding a new London studio for NaturalMotion.
I was one of the original developers at Facebook gaming startup Playfish, later acquired by Electronic Arts.
I can sometimes be found exploring new game projects at The Arcade.
November 12, 2018Old Parliament House, Canberra Democracy Lab was a three day workshop run by game design collective PlayReactive on behalf of the MOAD, the Museum of Australian Democracy. In attendance were a varied assortment of sixteen Game Designers, Writers and Comic Artists, Historians, Technical Wizards and Stakeholders from the museum. At stake, the small matter of Democracy. What was it? What is it? Could an interactive museum exhibit help people to engage with it?
November 17, 2012This post was originally written in 2012 during my time at Hide&Seek as part of a team enquiry into the use of ‘time’ in games. It originally appeared on the Hide&Seek blog.